![]() ![]() Maybe i'll release an engine test but I think I might skip out on a demo I'm giving myself 3-4 months to finish with the engine and by then my artist should have done at least 2 levels and the test level GFX along with a few other things. Engine is 20% complete to be realistic(Base physics, base moves & Knuckles are done). My artist is doing levels/cutscenes and I'm programming(when we're not busy with work/college/gf/procrastination/life). I hope that this one is nice and easy to work with for other fan gamers since this way we might finally get some Sonic fan games that are playable rather than ones with clunky engines filled with gimmicky path movements and such, you know?Īre you going to be making a game with this? Cause I'm kinda tired of the Sonic Fan Games community just showing off what they can do but not actually doing it, I wanna play some games! LoL. I was *almost* there, just was having trouble with the gravity, and then someone submitted a 360 engine to SFGHQ which helped me get that last bit tacked on. It's nice to see a second decent Sonic engine. If you wanna use non-active objects for platforms I'm pretty sure system boxes will work. The next thing I might at TDC is my custom animation engine(using the APO) but i'd need to make some modifications to make it releasable.Īnyway, comments are appreciated as always tho! :D I made this as a learning tool, not to copy. Also, the spring is not meant to be a real spring its just to show off the cling upside down function. the platforms can be set as obstacles as well(did you check out the events even? o_O). I really don't think that this could be done and look as close to a sonic engine as it does using backdrops. Well its not too difficult and won't be too big a file as you just duplicate the active objects. If there were a way to make this engine using backdrops and quickbackdrops as platforms, it'd be much more practical for use in a klik game. However it would be harder to implement since all the platforms are active objects. The spin dash would of been nice to see but it is still a great example. The only thing I could find that kind of bugged me was the spring (it seemed to spring up before it touched the spring and I dont think the spring had animation :P) but other then that it was all pretty solid. ![]() I think Mr ToTaL was having an attempt at humour Maybe what you're looking for is at SFGHQ?(read the post). It already supports moving up and down slopes. what do you mean? if you elaborate maybe I can do it. I think itd be better if you realeased another example, showing the basics of moving up and down slopes, and changing directions! Lol but jokes aside, thx for the feedback guys Tho i might be showing off when i work on my actual Sonic game a bit. Yeah, better then 98% of all those wannabe sonic engines made in MMF, like Tigerworks said, thanks for the open source, helps us learn to use it & keeps u from looking like your just tryng to show off. Nice, good job, thanks for posting it open source. It's still jiggly on the platforms though. Nice, I like how sonic sticks well on the curved ceilling. The only thing that I feel is missing is rolling - otherwise this is greatness itself.Ĭould anyone compile this for us non-MMFers? :B sonic is the epitome of advanced platforming physics.Īwesome engine, could be expanded on to create many types of games. Hope you guys find this to be useful :]Įxcellent work RC, incredibly accurate engine, far far better than anything ever released as an actual game click game. You can get all of these from The Click Abyss( ) The extensions used that don't come with MMF are: runs in 320x240 so if it doesn't load, try taking it out of fullscreen mode. ![]() If you don't understand, post about it and I may update the commenting. Remember to read the comments! It's well commented also the group "Engine References" has some valuable information to help you understand. If not, you can get some base concepts tutorials from Sonic Fangames Headquarters( ) and maybe that will help. ![]() It's more well commented than any open-source Sonic physics engine I've ever seen, So given you're at a relatively intermediate-advanced level in MMF you should be able to understand. I've only done about 40 hrs of it for you. If I were to do all of the work for you, 1)every click Sonic game released would feel the same and 2)you wouldn't understand it enough to make your *own* additions. I've only included the most basic features, because I expect you to want to understand enough that you can make your own complete movement from this base. Basically, it should provide you with all of the backbreaking(or in this case, mind bending) base physics from a Sonic the Hedgehog game. Was a painful 2 weeks of work(and Sonic engines in general for a while). Here is my second(and last) Open Source Sonic the Hedgehog base engine for MMF. 360° Sonic Base Engine(Open Source)ģ60° Sonic Base Engine(Open Source) Author: ![]()
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